tag:blogger.com,1999:blog-5693489513499613236.post4741006979176058055..comments2023-09-19T13:07:29.301+03:00Comments on Practical use of Unity3d engine: Task #5: Loading DDS, BMP, TGA and other textures via WWW class in Unity3dDenis Potapenkohttp://www.blogger.com/profile/02961053155534460270noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5693489513499613236.post-81952529149082682402019-05-03T11:21:35.795+03:002019-05-03T11:21:35.795+03:00Hi Denis,
Are there any usage restrictions or lic...Hi Denis,<br /><br />Are there any usage restrictions or licenses associated with the software tutorials you have written here?<br />I would potentially like to use them for non-educational purposes.<br /><br />In particular the DevilLoader.CS wrapper you have written.<br /><br />Thanks,<br />TamAnonymoushttps://www.blogger.com/profile/08749367522413314766noreply@blogger.comtag:blogger.com,1999:blog-5693489513499613236.post-67711297618115390302014-06-23T01:07:50.392+03:002014-06-23T01:07:50.392+03:00Hi Mark,
I showed just a one sample of "ho...Hi Mark,<br /> <br /> I showed just a one sample of "how to load texture data that does not support Unity3d". Using described mechanism you are able to load any format. Just find the library that are able to load it, and integrate it to Unity3d,<br /><br />-DenisDenis Potapenkohttps://www.blogger.com/profile/02961053155534460270noreply@blogger.comtag:blogger.com,1999:blog-5693489513499613236.post-80714915487574498372014-03-25T17:21:52.491+02:002014-03-25T17:21:52.491+02:00I love this integration you have done and its very...I love this integration you have done and its very useful. What i'd really like to do is use the CRN format because it compacts the texture data much more efficiently. Have you any information on how that would be possible to integrate?Anonymoushttps://www.blogger.com/profile/08945815171468206661noreply@blogger.comtag:blogger.com,1999:blog-5693489513499613236.post-80629762444272193812013-12-17T23:52:18.577+02:002013-12-17T23:52:18.577+02:00I'm glad, that this may help you! На здоровье ...I'm glad, that this may help you! На здоровье :)Denis Potapenkohttps://www.blogger.com/profile/02961053155534460270noreply@blogger.comtag:blogger.com,1999:blog-5693489513499613236.post-46017645226431119822013-12-17T17:43:06.446+02:002013-12-17T17:43:06.446+02:00Thanks Denis, just what I was looking for.
Cпacибо...Thanks Denis, just what I was looking for.<br />Cпacибо<br />GunnersFanhttps://www.blogger.com/profile/14356277598648272387noreply@blogger.comtag:blogger.com,1999:blog-5693489513499613236.post-35629520308689771872013-12-04T11:41:01.829+02:002013-12-04T11:41:01.829+02:00Hi, NevaK!
It's great! Really, as i remember...Hi, NevaK! <br /><br />It's great! Really, as i remember free Unity3d does not support plugins, so this is very interesting workaround:) Thank you for you comments! <br /><br />Denis Potapenkohttps://www.blogger.com/profile/02961053155534460270noreply@blogger.comtag:blogger.com,1999:blog-5693489513499613236.post-80956954425313323402013-12-04T00:44:56.776+02:002013-12-04T00:44:56.776+02:00Hi Denis!
I finally found some time to dedicate t...Hi Denis! <br />I finally found some time to dedicate to Unity and I just wanted you to know that your code works like a charm and now I can load my textures with no problem :D.<br />However, I'm using Unity free at the moment, and obviusly it complains about the license when I try to run the part of the code which refereces to DevIL and it doesn't load the textures. The funny thing is that it lets me build the project and runs perfectly once I have the executable.<br /><br />So again, thanks a lot for sharing your work!NevaKhttps://www.blogger.com/profile/03660809995907894986noreply@blogger.comtag:blogger.com,1999:blog-5693489513499613236.post-81948475794725585452013-11-27T07:33:02.275+02:002013-11-27T07:33:02.275+02:00Hi, NevaK!
It's not a problem :) I've ad...Hi, NevaK! <br /><br />It's not a problem :) I've added the source codes to the article.Denis Potapenkohttps://www.blogger.com/profile/02961053155534460270noreply@blogger.comtag:blogger.com,1999:blog-5693489513499613236.post-49033286577409168762013-11-27T00:20:45.442+02:002013-11-27T00:20:45.442+02:00Hey! Thanks a lot for the article. This blog is re...Hey! Thanks a lot for the article. This blog is really handy :) <br /><br />It turns out that I'm trying to make a level editor (with unity) for a non-unity game and it would be really nice if you could release the source code of this example since I'm clueless about how you implemented the file browser window, or at least you could give some hints about it. <br /><br />Thanks again and keep it up with the blog!NevaKhttps://www.blogger.com/profile/03660809995907894986noreply@blogger.com